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Vis Dev project | The Temple

Currently working with a very small team of very talented individuals on a cute short animated feature about a lost artist regaining their strenght to create art. My input mainly includes overlooking the art direction and making key shots, mood renders and environments.
Here's some initial miscellaneous concepts of my contribution for the first half of the pre-production phase! It's all still taking shape right now but I want to put this out there to point out the progress and see how much changes over the months. I'm having fun.

Adjacent contribution made by the talented Martina Archetti: https://www.artstation.com/artwork/OGoGd6

The messy space of a messy artist currently experiencing an art block

The messy space of a messy artist currently experiencing an art block

Very first iterations for the first environment. I wanted it to be an italian room (=our window structure studied) as well as a very messy space for a very messy individual

Very first iterations for the first environment. I wanted it to be an italian room (=our window structure studied) as well as a very messy space for a very messy individual

Colors had to reflect the chosen palette of the player (yellow and cyan) but had to also reflect the fact that the main character felt lost and hopeless during this phase of the narration

Colors had to reflect the chosen palette of the player (yellow and cyan) but had to also reflect the fact that the main character felt lost and hopeless during this phase of the narration

Day phases v1: this specific place is seen during all of the main day phases

Day phases v1: this specific place is seen during all of the main day phases

Day phases v2. I also tried to direct the sunlight accordingly to where's facing the window (north-west)

Day phases v2. I also tried to direct the sunlight accordingly to where's facing the window (north-west)

There was a lot of back and forth on the sunset specifically to try to mantain that sad and hopeless look while being one the most colorful phases of the day. One gimmick put in place included lowering the blinds to make the room darker

There was a lot of back and forth on the sunset specifically to try to mantain that sad and hopeless look while being one the most colorful phases of the day. One gimmick put in place included lowering the blinds to make the room darker

Very first mood render done during the pre-production phase. This is a *key* moment of the entire narration

Very first mood render done during the pre-production phase. This is a *key* moment of the entire narration

Temple room 1 v1: structure study

Temple room 1 v1: structure study

Temple room 1 v2

Temple room 1 v2

Ceremonial well inside the temple (room 1)

Ceremonial well inside the temple (room 1)

Initial study for the main character. For the vast majority of the project they're hiking through a forest, so they need to have a backpack and some other significant items at hand

Initial study for the main character. For the vast majority of the project they're hiking through a forest, so they need to have a backpack and some other significant items at hand

My options ended up not being chosen at the end (in favor of the iterations made by the very, very talented Martina Archetti https://www.artstation.com/artwork/OGoGd6 , character designer and storyboard artist for this project)

My options ended up not being chosen at the end (in favor of the iterations made by the very, very talented Martina Archetti https://www.artstation.com/artwork/OGoGd6 , character designer and storyboard artist for this project)